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babaj 
Admin ]babaj

Регистрация: 20.06.2008
Сообщений: 1815
Откуда: moskva


Tremulous 1.2

 
создано 06.12.2009 00:23:12

Свершилось, вышел трем 1.2 beta
Список изменений пока только на Английском


General
---marked deconstruction
-----instead of instantly removing structures, deconstruct will now mark them as no longer needed
-----marked structures will be automatically removed when more build points are needed or when a marked structure is blocking the placement of a new structure
-----when reclaiming build points for a new structure, the first marked structure of the same type will be taken down; if none are marked, structures will be taken down in the order they were marked
-----unpowered human structures will be removed immediately instead of marked (since they use no build points to be reclaimed)
-----g_markedDeconstruct
--------0 - disable marking, structures are removed immediately (no build timer penalty)
--------1 - can't build over marked structures
--------2 - can only build structures of the same type over marked structures
--------3 (default) - no restriction on building over marked structures
---build point queuing
-----structures destroyed by enemy players will not immediately become available for reuse, but instead enter a queue
-----build points will gradually leave the queue to become available again, at a rate proportional to the amount of points in the queue
-----the longest number of seconds between returning build points (i.e. when only 1 point is in the queue) is governed by g_HumanQueueTime and g_AlienQueueTime (default 8 and 12, respectively)
-----for humans, build point queuing only applies to structures powered directly by the reactor (including repeaters themselves), and only while the reactor is actually alive (see the section on zone build points under Repeater)
---the timer for complimentary funds (governed now by g_freeKillPeriod, default 2 minutes) no longer resets on death nor on earning funds from other sources
---new votes
-----nextmap - sets the next map without ending the current one
-----sudden_death - starts sudden death after g_suddenDeathVoteDelay seconds (default 180), requires g_suddenDeathVotePercent to pass (default 74, set to 0 to disable SD voting)
---funds are kept when switching teams (and converted appropriately; see the section on partial frags under Aliens)
---the credit for damaging a player or structure (used to distribute funds and points when a player or structure dies) is now cleared when the player or structure heals to full health
---staging up is based on funds earned instead of kills
-----consequently, damage from structures no longer ever contributes to staging up
---scoreboard shows "Score" instead of kills
-----score is based on funds earned, with large bonuses for killing enemy structures, and time-based points for builders
---g_dretchPunt - dretches get knocked back by alien attacks (does no damage when friendly fire is on)
---say_area - send a message to teammates within g_sayAreaRange (default 1000)
---build timers now match up with structure build times
-----was: 17/12/17.5/15 seconds for all structures (double for Overmind/Reactor) built by a granger/advanced granger/construction kit/advanced construction kit
-----the HUD indicator is now 2.5 seconds per slice for both teams
Aliens
---all alien values increased 20%
---regen off-creep and outside a healing aura is 1/3 normal
---partial frags - values for killing humans are no longer rounded to whole numbers
---default max build points increased 100 -> 150
---default max build queue timer 12000
---regeneration is now smooth - health always returns 1 point per tick but at varying intervals
---evolving no longer resets velocity (can now evolve mid-jump without just falling out of the air)
Granger
---regular
-----movement speed increased 0.8 -> 0.9
-----FOV increased to advanced's value 80 -> 110
-----has slash attack
---advanced
-----movement speed reduced 1.0 -> 0.9
-----bounding box reduced to regular granger size 50x50x50 -> 40x40x40
-----model scale reduced to regular granger size 1.25 -> 1.0
-----takes falling damage
Dretch
---damage reduced 48 -> 36
---movement speed increased 1.3 -> 1.4
---base value reduced 175 -> 150
---regen increased 1 -> 1.25
---model scale increased 1 -> 1.2
Basilisk
---both
-----slash range reduced 96 -> 64
-----grab range increased 64 -> 96
-----jump magnitude increased 270 -> 310
-----silent footsteps
-----grabs no longer affects turrets
---regular
-----health reduced 75 -> 60
-----base regen reduced 2 -> 1.8
-----healing aura x2
---advanced
-----health reduced 100 -> 80
-----base regen reduced 3 -> 2.4
-----healing aura x3
-----base grab time reduced to regular basilisk's time 450 -> 300
-----slash and grab range increased to compensate bounding box increase over regular basilisk (+3 to regular values)
-----gas range range reduced 200 -> 120
-----gas repeat increased 2000 -> 2500
-----gas effect
--------no longer poisons (even if boosted)
--------slows movement the same way creep does
--------affects armoured humans
--------slow lasts for 10 seconds minus a number of seconds for armour (3 bsuit, 1 helmet, 1 larmour)
--------aim muddling lasts for 2.5 seconds (not affected by armour)
Marauder
---both
-----base slash range reduced 96 -> 80
-----slash width increased 12 -> 14
-----jump magnitude reduced 400 -> 380
-----can now walljump off entities and sloped walls
---regular
-----bounding box reduced 50x50x38 -> 44x44x34
-----view height reduced 10 -> 8
-----regen increased 4 -> 4.5
---advanced
-----bounding box reduced 52x52x42 -> 48x48x38
-----view height reduced 12 -> 10
-----regen increased 5 -> 5.25
-----slash range increased to compensate bounding box increase over regular marauder (+2 to regular value)
-----new zap - on a hit, chains to up to 4 targets within range of the first, instantly dealing 60 non-locational damage to all targets
Dragoon
---both
-----base bite range reduced 96 -> 72
-----base pounce range reduced 72 -> 54
-----pounce width reduced 16 -> 14
-----pounce charge time increased 700 -> 800
-----pounce never damages teammates/friendly structures, even with friendly fire on
-----pounce now does knockback
-----can no longer bite while pouncing
-----the delay after pouncing and being able to bite (400ms) now applies after landing instead of after hitting
---regular
-----bite repeat increased 700 -> 900
---advanced
-----available at stage 2
-----bounding box reduced 64x64x67 -> 58x58x66
-----model scale reduced 1.25 -> 1.15
-----advanced bite and pounce range increased to compensate bounding box increase over regular dragoon (+3 to regular values)
-----bite repeat increased 600 -> 800
-----regen increased 7 -> 7.5
-----barb changes
--------repeat increase 1000 -> 1200
--------regen increased 10000 -> 15000
--------splash radius increased 0 -> 75
Tyrant
---view height increased 35 -> 64
---slash range reduced 128 -> 100
---slash width reduced 20 -> 14 (slash height kept at 20)
---slash repeat increased 750 -> 800
---healing aura removed
---health reduced 400 -> 350
---base regen increased 7 -> 8.25
---trample changes
-----minimum charge time reduced 750 -> 375
-----maximum charge time reduced 1500 -> 1000
-----charge can be held without automatically firing for up to 2 seconds after fully charging
-----trampling stops after winding down to the minimum charge, instead of after winding down completely
-----can no longer be charged by walking into a wall
-----repeat reduced 1000 -> 100
-----damage increased 110 -> 111
-----no longer does locational damage
---crush attack
-----damages humans and human structures when falling on top of them
-----120 + half falling velocity nonlocational damage, 500 repeat (only repeats for players, not structures)
---trample and crush never damage teammates/friendly structures, even with friendly fire on
Egg
---death splash radius increased 50 -> 100
---no longer gives credits
Acid tube
---damage increased 6 -> 8
---repeat increased 200 -> 300
---death splash radius reduced 300 -> 100
Barricade
---cost reduced 10 -> 8
---health increased 200 -> 300
---death splash radius increased 50 -> 100
---shrink when aliens try to jump over
Booster
---death splash radius increased 50 -> 100
---regen mod increased x2 -> x3
---boost time reduced 30000 -> 20000
---boost time can be reset when already boosted
---poison changes
-----effect lasts 10 seconds
-----damage is per second, 5 minus modifiers for armour (3 bsuit, 1 helmet, 1 larmour)
-----poison can be reapplied (resets the 10 second counter)
-----medkits no longer give temporary immunity
-----no longer lost when evolving
Hive
---bounding box reduced 70x70x50 -> 40x40x40
---sense range increased 400 -> 500
---fires at attackers regardless of range
---repeat reduced 5000 -> 3000
---no longer fires if the swarm won't be able to hit
---fires from the top of its bounding box
---can have more than one swarm active at a time
---swarm changes
-----damage increased 50 -> 80
-----no longer do locational damage
-----movement speed increased 240 -> 320
-----lifetime reduced 15000 -> 3000
-----no longer die from hitting a wall or being more than 6000 units from their hive
-----target the nearest human instead of chasing the same one until death
Hovel
---removed
Overmind
---no longer gives credits
Humans
---headshot modifier reduced x2 -> x1.5
---sprint changed from boost to +button8 - hold down to sprint, release to stop sprinting
---cg_sprintToggle - change the behavior of +button8 to toggle sprinting
---initiating a sprint is no longer disabled when blacking out (previously you could continue to sprint into a black-out, but couldn't start if you were already blacking out)
---dodge
-----a quick, low jump: x0.5 vertical, x2.9 lateral (x0.9 when slowed), 500ms delay after landing before jumping/dodging again
-----+button6, hold down while strafing or moving backwards
---jump stamina cost reduced 500 -> 250
---unpowered structures will explode after 90 seconds
---base view height reduced 26 -> 24
---base crouching view height reduced 12 -> 7
---firing an empty weapon makes a clicking noise (audible to aliens)
---non-locational armour protection formula changed, amounting to following change in values:
-----old:
--------larm - 0.31
--------helm - 0.65
--------larm+helm - 0.2015
--------bsuit - 0.2
-----new:
--------standing
-----------larm - 0.534375
-----------helm - 0.812500
-----------larm+helm - 0.346875
-----------bsuit - 0.221875
--------crouching
-----------larm - 0.585326
-----------helm - 0.771739
-----------larm+helm - 0.357065
Construction Kit
---removed Advanced Construction Kit (regular kit now builds everything that's available)
---repairing is done automatically when possible, without needing to press a button
---deconstructing unpowered structures will immediately remove them, instead of marking them for deconstruction
---displays local build points when in a repeater's power zone (see the section on zone build points under Repeater) and the reactor's build points when not
Blaster
---damage increased 9 -> 10
---projectile volume 10 cubed (against entities but not map architecture)
Painsaw
---damage reduced 15 -> 11
---range increased 40 -> 64
---height of 8 (width is still 0)
Shotgun
---pellet count increased 8 -> 14
---damage reduced 7 -> 4
Mass Driver
---damage increased 38 -> 40
Chaingun
---spread reduced 1000 -> 900
---damage reduced 6 -> 5
Flamethrower
---cost reduced 450 -> 400
---projectile speed increased 200 -> 300
---projectile lifetime reduced 800 -> 700
---muzzle offset lowered (can now fire in vents without self-immolating)
Pulse Rifle
---cost increased 400 -> 450
---clip size reduced 50 -> 40
---max clips increased 4 -> 5
---projectile speed increased 1000 -> 1200
---projectile volume 10 cubed (against entities but not map architecture)
Lucifer Cannon
---can no longer cancel charges with secondary fire
---ammo capacity reduced 90 -> 80
---projectile volume (primary and secondary) 10 cubed (against entities but not map architecture)
---primary fire
-----projectile speed increased 350 -> 700
-----max charge time increased 2000 -> 3000
---secondary fire
-----damage increased 27 -> 30
-----projectile speed increased 350 -> 1400
-----repeat increased 500 -> 1000
Jetpack
---stamina now returns while moving in flight
Helmet
---modifier increased 0.3 -> 0.4
Battlesuit
---modifier for head region (0.8 - 1.0) increased 0.2 -> 0.27
---viewheight increased 26 -> 29
Telenode
---no longer gives frags
Turret
---turning speed increased 8 -> 12
---repeat increased 100 -> 150
---sense range increased 300 -> 400
---damage increased 4 -> 8
---defense computer boosting removed
---basilisk grabbing removed
---spinup delay of 750 (delay between acquiring/reacquiring a target and firing)
Tesla
---range reduced 250 -> 150
---damage increased 9 -> 10
---no longer require defense computers
---fires from the top of its bounding box to the top of its target's bounding box (can now fire over turrets)
Defense Computer
---no longer affects turrets
---no longer required for teslas
---repairs structures in its range 3 health per second, with a 2 second delay after taking damage (this effect stacks with multiple DCs)
---range reduced 10000 -> 1000 (range affects what structures it heals and warns about)
---fixed a bug that broke defense computers when built farther from the map origin than their range
Armoury
---health increased 280 -> 420
Reactor
---no longer gives frags
---fixed a bug that made the defensive zap deal more damage when multiple targets were in range
Repeater
---available at stage 1
---cost increased 0 -> 4
---no longer explode if not powering anything for 90 seconds
---zone build points
-----repeaters provide a pool of 20 local build points that can only be used in their power zone
-----points from the reactor's pool can no longer be built outside the reactor's zone
-----power zones may overlap, but repeaters can not be built inside an existing zone
-----if a structure is built in the overlap of a repeater's zone and the reactor's zone, it will only take power from the reactor
Medistation
---restores 30 stamina per 100ms
---cures poison to anyone that touches one regardless of who is being healed







MineCraft MCZone server - mc.mczone.ru



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Alex 
Admin ]Alex

Регистрация: 08.08.2005
Сообщений: 1689
Откуда: Moscow, Tver - Ru, Cz


Tremulous 1.2

 
создано 11.12.2009 00:11:04

Запустили даже уже... шевелится :-)



«Важнейшей задачей для нас является сейчас: учиться и учиться» В.И. Ленин



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